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Please change ALL spells to hurt air units. Oh, and probably the BIGGEST downfall to any AE caster like the Bloodmage and archemage is that their AE attacks don't hurt air units. Blood Mage is probably the weakest hero on your map, he needs a fixing.įor the immolate, in 2.33 it reaches far enough to hurt fiends, in 3.0 it doesn't even reach hunts.
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The bird is awesome, but it should either do AE damage or needs its attack speed raised, cause it attacks hella slow. Blood Mage is so weak dies increadibly fast, needs his spells to hit the units and kill them, he cannot kill them without spells. In both versions the rockets thingy radius needs to be doubled. Maybe the enemies are weaker I dont know. The circle rocket explosion thingy is more powerful in 2.33 it seems. The breath of fire could use a shorter cooldown. In version 2.33 immolate was really good, and in version 3.0 immolate was fucking weak. Warden is very nicely balanced can hold the fort very well.īloodmage is weird. but it still a very very very nice MAP !!!!!īlademaster as in every survival map is a fucking god. Lastly i think the guide was insufficient. description wrote to use to enter special stage. like if u change some hero skill can u let us know which hero is it ?Īlso i found that after u kill the hall of dead it drop a flag. When there is a new version can u list out what have been change in more detail. Spawn/creep stuck/stop causing the game lag. maybe u should stop the special arena countdown when someone already enter it. then u will fight the footmen first after a few second when the special arena countdown reach u will fight MK and footmen together. u get 2k kill slightly faster than the special arena time. i get to face 2 special arena at the same times. Glad that u added 4 new hero but their skill/magic could be improve does not really stand out.Īlso i have a problem when playing solo. V3.0 still have the same bug like v2.33 when using Lich will coz the. always busy drinking potion and casting magic.
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With this version that might be changed as this version doesnt really bring new things into the game No offense, but your originality doesnt show much in this version.Ībout the last one, perhaps, but none took the effort to churn different version out.
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Even a spellbook ability as a ultimate is better then the same stampede thingy.
HERO SIEGE BUILD GUIDE PATCH
Even with standart tft spells you can easily churn out very interesting combinations (or use the new tft patch abilities like incinerate), but in this one you just assigned abilities that has been done over and over millions of times (like stampede with different art and data, summoning with different art). What I meant with the other thing is, is that most of your abilities are just cloned ones. It barely justifies for the minimal splash and range to choose this option, maybe perhaps for the divine armor type. In your case, the warlock morphs into that other hero (with divine armor btw, which I doubt is good for balancing) on all 4 lvl's, without speed increase at all (to make things worse, the base minimal cooldown for that form is higher then the original). he has three forms to make the speed attack work). In the game itself it just morphs into different forms of the hero with different minimal cooldowns and backswing points etc (check the goblin alchemist. Well Sogat, sorry to burst your bubble but your ability of the warlock morph form is really not working (not that you would ever notice it though anyways as his max cap is at 1.1 as minimal cooldown.), as its based on the alchemists chemical rage right? If you read it correctly (the tooltips) the fields for speed and attack speed increase are only for infopanel use only.
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